Privacy Policy
1. Scope
This page describes the expected privacy considerations of the Mafia Table Windows game and this informational website. Mafia Table is distributed through Microsoft Store and may use Epic Online Services (EOS) for online functionality.
2. Data involved in online play
When players use online features, identity and connectivity services may process identifiers associated with a platform or Epic account, authorization status, lobby/session identifiers, and connection or diagnostic information needed to establish online play. The precise categories depend on the application's actual EOS settings and build.
3. Why data may be processed
To authenticate players, connect players to multiplayer sessions or rooms, prevent abuse where supported, maintain service reliability, and diagnose technical failures.
4. External service providers
Distribution and platform services are provided by Microsoft Store. Epic Online Services may provide account and online multiplayer services. Their handling of information is governed by their applicable privacy notices: Microsoft Privacy Statement and Epic Games Privacy Policy.
5. This website
This is a static informational website hosted on GitHub Pages. It has no sign-in form or account registration on the website itself. The hosting provider may log ordinary web requests as part of operating its service. For details, see the GitHub Privacy Statement.
6. Retention and user requests
Any retention, deletion, or access request concerning game account information should be addressed through the relevant platform provider where that provider controls the information. Additional game-developer data handling, if any, needs to be documented after the game's implementation is reviewed.
7. Contact and updates
The game developer should provide a direct, private support contact method here before this draft becomes a final policy. For now, players may consult the official Microsoft Store listing for publisher information and available support channels. Do not post personal information in public GitHub issues.
We will revise this draft to match the actual implementation before formal approval or wider public multiplayer release.